Does any know of any open source examples or tutorials of a basic lobby system done with Lidgren? I haven’t implemented something like this before, and I’m trying to figure out how things “should” be done (should the clients poll or should the server push updates, how should the UI be updated to reflect games being created or deleted on the server, etc.)
If there aren’t any good examples with Lidgren and Unity, I’ll settle for ANY open source examples that implement “good networking practices” in C++ or C# (as long as it uses sockets and not HTTP).
Thanks!