Multiscene lightmapping creates a recursive dependency on the AssetBundle system

Multiscene lightmapping creates a recursive dependency on the AssetBundle system

Is this a known issue? I´ve reported the bug 965309.

Please, let us know which is the correct workaround.

You removed the blogpost explaining the process and now everything is broken after following your steps… :frowning:

https://blogs.unity3d.com/es/2017/07/12/spotlight-team-best-practices-using-realtime-global-illumination-with-multiple-scenes/