I’m currently developping a multiscreen application which runs on two monitors :
The default one : first person 3D view
A secondary touchscreen : top view of the world, with position of the player and possible interaction with the screen.
When I run the project (on Windows 10), Unity seems to launch two applications in fullscreen. Everything works fine until I touch the secondaryscreen : Then it takes the focus and the main screen gets minimized, as if I had hit ALT+TAB…
Clearly Unity wasnt designed to run multiscreen applications, considering the late implementation of the Display.Activate() method. After a few hours of digging, I will definitely focus on networking communication. But I’m still curious if there is a way to avoid this application switch ?