Multithread Beast Light-mapping

Is it possible somehow to use all cores to process lightmap (Beast)?

I have several scenes to bake, each one takes several minutes, and one one of my 4 cores are working. It has to be at least an workaround to bake 4 scenes at same time.

So you can’t bake scene with multithread, you can bake only one scene at time. But Beast use all the available core on my Unity version. And on all version where I tested it too. It’s strange yours don’t do this except if you limited it.
Unity use only one core for the generated UV part which is necessary to realize a good bake with your imported mesh in your scene.