Multithread Macs...

Multithread PowerPC processors will be coming to the Mac. Will/How will multithreaded processing be used in the Unity Engine?

Will the Unity engine be able to take advantage of a multithread Mac?

Also, could this affect Unity in a positive way? So that it can be used for XBox360 development? Since the Xbox360 uses a 'tri-core' PowerPC processor.

We already use 3 threads in unity.
(Main Loop, Physics, Audio)
But there is a lot more we can offload when those machines become more common.

... and the WWW class also creates one thread per active download.

You guys are awesome.