Multithreaded Rendering&Low Overhead Mode missing in Project setting

I am following the configuration settings guide on Oculus to implement VR in Unity, but I do not find these two selections in Unity->Edit->Project Settings->Player->Other settings->Rendering



The version I use is Unity 2019.4.13f1, I checked the release note of Unity 2019.4, but did not find related information for their missing.

In Unity 2020.2.1f1 I got Multithreaded Rendering just under the Color Gamut. Low Overhead Mode was in the XR Plug-in Management → Oculus (Android) settings.

6685387--766573--upload_2021-1-4_14-2-31.png

The only other difference I see is the Color Gamut For Mac in your screenshot, maybe target device in build settings was not changed somehow?

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