Hi
I have a problem, where I don’t really know an answer.
I’m working on a pinch mechanic which works good so far but has one big problem. As soon as I move both fingers very close together, unity is thinking I’m lifting one of the fingers for a couple frames. The result of this is, Unity is switching the fingerIds … and this results in a lot of problems for me ![]()
It is not a problem of the Built in TouchPhases.
It is even happening with this simple code:
function Update () {
if ( Input.touchCount < 2 ) {
Debug.Log( "One Finger lifted"+Time.time );
}
}
Does anyone know this problem and a solution for this?
I searched a lot for similar problems but I wasn’t able to find something :\
