Multplayer Connection Problem

i get this error when i try making a multiplayer server. how can i fix it?

The connection request to master server at 72.52.207.14:27015 failed. Are you sure it can be connected to?

the error is clear, the request can’t reach the master server or it doesn’t receive an answer from it.

yes, but how do i fix it :shock:

Is the thing you are trying to access at least a master server ?

im hosting a master server…atleast…thats what i know

im new to unity3d and im also not sure if you have to do this but you can try anyways…

Possibly you can portfoward using the port there trying to connect to…

Just an idea no need to send spam or anything hurtful.

yes…i did it…same thing

you will need to debug your setup and network, not much we can say but this :

  1. can you reach your master server ?
    (you can ping the ip of the server and see if it replies, this is no guarantee that it’s reachable or not but it can give an indication)
  2. is the master server running ?
  3. add some debug messages in your unity script where you connect to the master server. ( this will give you a better idea what Unity is doing)
    and go from there…

i dont realy know what ur talking about the 1 and 2… :?

the master server you are hosting is software that needs to run on a server. all clients need to be able to connect to it and receive the list of games from it.

and the first one is basic network debugging.
do a search on google if you don’t know what that means.

alright…i think i have it but theyre all mixed up and i dont know whats what :?

i get this option when trying NAT connection…

case ConnectionTesterStatus.Error:
testMessage = “Problem determining NAT capabilities”;
doneTesting = true;
break;

how can i fix this “problem”