Already Read all Unity info about exporting to FXB, so i go to maya and export an FXB (2013,2012,2011 versions).
Unity gets nice and easy the files, in the bones adjustments I just need to press force TPOSE and im all Green lighted and the file structure of the avatar seems to be perfect.
When y pres MUSCLES buttom, I now enter to my doom (muscles FAIL). The bones looks like crouched but the mesh seems like T POSE and dont caring about the bones…
Im kind of a RTFM guy, but already read them at least twise, looked at youtube and no help there neither…
Some one has a little advice?
Arcanebits