Muse Chat doesn't work in editor

Now that Muse Chat is no longer available through the web I’ve installed Muse Chat 1.0.0-pre.15 & Muse Chat 1.1.1-pre.1 and neither work. I have a paid subscription which is hooked up correctly in the project settings.
I can neither ask questions or look at historical answers.
When I click submit a question the windows goes black. When I resize the window the content reappears, but it just hangs on getting the answer. An exception is reported to the console:

NullReferenceException: Object reference not set to an instance of an object
Unity.Muse.AppUI.UI.LocalizedTextElement.OnTableFound (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) (at ./Library/PackageCache/com.unity.muse.common@2.0.5/ThirdParty/AppUI/Runtime/UI/Components/LocalizedTextElement.cs:221)
Unity.Muse.AppUI.UI.LocalizedTextElement.UpdateTextWithCurrentLocale () (at ./Library/PackageCache/com.unity.muse.common@2.0.5/ThirdParty/AppUI/Runtime/UI/Components/LocalizedTextElement.cs:202)
Unity.Muse.AppUI.UI.LocalizedTextElement.OnLangContextChanged (Unity.Muse.AppUI.UI.ContextChangedEvent`1[T] evt) (at ./Library/PackageCache/com.unity.muse.common@2.0.5/ThirdParty/AppUI/Runtime/UI/Components/LocalizedTextElement.cs:133)
Unity.Muse.AppUI.UI.VisualElementExtensions+<>c__DisplayClass23_0`1[T].<RegisterContextChangedCallback>g__SendContextChangedEventLocal|0 () (at ./Library/PackageCache/com.unity.muse.common@2.0.5/ThirdParty/AppUI/Runtime/UI/Extensions/VisualElementExtensions.cs:545)
Unity.Muse.AppUI.UI.VisualElementExtensions+<>c__DisplayClass23_0`1[T].<RegisterContextChangedCallback>g__OnAttached|1 (UnityEngine.UIElements.AttachToPanelEvent attachToPanelEvent) (at ./Library/PackageCache/com.unity.muse.common@2.0.5/ThirdParty/AppUI/Runtime/UI/Extensions/VisualElementExtensions.cs:551)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.VisualElement.HasChangedPanel (UnityEngine.UIElements.BaseVisualElementPanel prevPanel) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.VisualElement.SetPanel (UnityEngine.UIElements.BaseVisualElementPanel p) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.VisualElement+Hierarchy.SetParent (UnityEngine.UIElements.VisualElement value) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.VisualElement+Hierarchy.Insert (System.Int32 index, UnityEngine.UIElements.VisualElement child) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.VisualElement+Hierarchy.Add (UnityEngine.UIElements.VisualElement child) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
UnityEngine.UIElements.VisualElement.Add (UnityEngine.UIElements.VisualElement child) (at <a0f48008d3514033961b6cfbfec6a87c>:0)
Unity.Muse.Chat.ChatElementWrapper.SetupChatElement (Unity.Muse.Chat.ChatElementBase& element, Unity.Muse.Chat.MuseMessage message, System.Boolean hideIfEmpty) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Window/ChatElementWrapper.cs:60)
Unity.Muse.Chat.ChatElementWrapper.SetData (System.Int32 index, System.Object data, System.Boolean isSelected) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Window/ChatElementWrapper.cs:42)
Unity.Muse.Chat.AdaptiveListView`2[TD,TV].ContinueUpdateElements () (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/UI/Utils/AdaptiveListView.cs:383)
Unity.Muse.Chat.AdaptiveListView`2[TD,TV].DoRefreshList (System.Boolean fullRefresh) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/UI/Utils/AdaptiveListView.cs:188)
Unity.Muse.Chat.AdaptiveListView`2[TD,TV].AddData (TD message) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/UI/Utils/AdaptiveListView.cs:135)
Unity.Muse.Chat.MuseConversationPanel.UpdateOrChangeChatMessage (Unity.Muse.Chat.MuseMessage message) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Window/MuseConversationPanel.cs:124)
Unity.Muse.Chat.MuseConversationPanel.UpdateData (Unity.Muse.Chat.MuseChatUpdateData data) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Window/MuseConversationPanel.cs:70)
Unity.Muse.Chat.MuseChatView.OnDataChanged (Unity.Muse.Chat.MuseChatUpdateData data) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Window/MuseChatView.cs:521)
Unity.Muse.Chat.MuseEditorDriver.ProcessQueuedUpdates () (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Scripts/MuseEditorDriver.cs:891)
Unity.Muse.Chat.MuseEditorDriver.ExecuteUpdateImmediate (Unity.Muse.Chat.MuseChatUpdateData entry) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Scripts/MuseEditorDriver.cs:884)
Unity.Muse.Chat.MuseEditorDriver.AddIncompleteMessage (System.String text, System.String role, System.Boolean musing, System.Boolean sendUpdate) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Scripts/MuseEditorDriver.cs:342)
Unity.Muse.Chat.MuseEditorDriver.ProcessPrompt (System.String prompt) (at ./Library/PackageCache/com.unity.muse.chat@1.0.0-pre.15/Editor/Scripts/MuseEditorDriver.cs:496)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <9ae153a4144543aca4f16814b7ce3264>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <9ae153a4144543aca4f16814b7ce3264>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <9ae153a4144543aca4f16814b7ce3264>:0)

Hi! What is the Unity version you are using?

Unity 2022.3.40f1

It is happening across three different computers with the same project.

Thanks, it happened to be a conflict with projects using the package com.unity.localization
We’re working on a fix. You could try to use Muse Chat in a project without the localization package, to make sure it works fine with your account in the meantime.

Muse is being replaced with Unity AI and all Muse experimental packages are now sunset. Read more about Unity AI here: Unity AI: AI Game Development Tools & RT3D Software | Unity