After working extensively with Muse Sprite, I’ve concluded that it’s one of the poorest quality image generators available. A significant portion of the images it produces—around one-third—are flagged as potentially inappropriate, even when generating completely innocent content like gemstones. Worse, when an image is flagged, there’s no way to review what triggered the flagging.
Muse Sprite also appears to struggle with generating certain types of images. For example, it consistently failed to produce renders that convincingly resemble 3D objects, and I suspect there may be additional limitations in its capabilities. The most damning issue, however, is the quality of its outputs. Many of the images are utterly unusable. Take this run of swords as an example: nearly every sword is so misshapen that it’s completely impractical for any purpose.
Considering the cost, Muse Sprite falls far short of expectations. Paying $30 a month for what essentially feels like an AI slot machine is hard to justify, especially when compared to alternatives. For $10 a month, I can subscribe to GitHub Copilot and run Stable Diffusion locally, giving me complete control over the process. Even Muse Texture lags behind free tools that can generate textures and project them onto 3D models.
Taking everything into account, I wouldn’t incorporate Muse into my workflow, even if it were free. At the $30 a month price tag with limited tokens it’d be insane to choose to work with muse.