I may be mistaken here but for as long as I can remember the component “Universal Additional Camera Data” has never had any Inspector editable settings. I asked Muse how I can select a different renderer in the Camera’s “Renderer” field (*). It told me to change “Custom Renderer” in the data component, and when I asked why it’s empty it gave me the standard tips like setup a new URP project and delete Library.
(*) I’ve since figured out why I couldn’t select any other renderers (I had the default hi-fi, balanced and performance renderer assets): you have to add renderers to the list of renderers in the URP Asset in use (or all of them), then these renderers are selectable in the Camera.


Muse conversation:
I have URP set up. I have a camera but in the Renderer field I have only URP High Fidelity as an option but there are two more URP renderer assets in the project but I cannot select these.
I understand the issue now. If you have multiple URP renderer assets in your project but cannot select them for a specific camera, you can manually assign the desired renderer asset to the camera. Here’s how to do it:
- Select the camera in your scene.
- In the Inspector, find the “Universal Additional Camera Data” component. If it’s not present, you can add it by clicking “Add Component” and searching for “Universal Additional Camera Data.”
- In the “Universal Additional Camera Data” component, check the “Custom Renderer” box.
- Drag the desired URP renderer asset from your Project window to the “Renderer” field in the “Universal Additional Camera Data” component.
Now the camera should use the specified URP renderer asset. Repeat these steps for any other cameras that need to use a different renderer asset.
the Universal Additional Camera Data component on the Camera object is empty, there is nothing in the Inspector
I appreciate your understanding. In this case, it seems that there might be an issue with the URP package or the project setup. I recommend trying the following steps to resolve the issue:
- Ensure that you have the latest compatible version of the URP package installed in your project. You can check this in the Package Manager (Window > Package Manager).
- If you have the latest version installed, try reimporting the URP package by right-clicking the package in the Package Manager and selecting “Reimport.” This may resolve any issues with the package.
- If reimporting the package doesn’t help, consider creating a new URP project (File > New Project > Universal Render Pipeline) and see if the issue persists in the new project. If the issue is resolved in the new project, you can try migrating your existing assets to the new project.