Music Audio specifications

Hello,

I have some music I’ve produced that I’m uploading to the asset store. It’s a looping ambient piece about 12 minutes in length. Typically I would output my audio files as 24-bit wavs with a sample rate of 48,000 Hz. However, I’m conscious that this results in a file size of ~ 200 MB.

Just curious if developers would typically prefer 16-bit wavs rendered at 44,100 Hz to save file size? This is typical CD quality and would be ~ 120 MB.

Thanks in advance.

pick uncompressed format you as producer are comfortable with
– but yea for me personally for example would be CD quality OK -

just to be sure for internet’s sake:

  • the only requirement for primarily audio assets is that they should be indeed uncompressed:
    users can set their own compression on import in the Editor to make assets smaller in build (but keep originals in the project)
  • should the original assets be compressed any Editor import compression would now be applied on top on that (and it doesn’t matter in which compressed format were the originals in - e.g. Unity uses its own Vorbis compression which is different even from regular Vorbis)
1 Like

That’s interesting, I didn’t realise Unity applied it’s own Vorbis compression. That’s good to know.

And thanks for your help. Considering this, I’ll continue to provide uncompressed 24-bit WAVs at 48 kHz and let developers make decisions regarding compression. Cheers!