I have some music I’ve produced that I’m uploading to the asset store. It’s a looping ambient piece about 12 minutes in length. Typically I would output my audio files as 24-bit wavs with a sample rate of 48,000 Hz. However, I’m conscious that this results in a file size of ~ 200 MB.
Just curious if developers would typically prefer 16-bit wavs rendered at 44,100 Hz to save file size? This is typical CD quality and would be ~ 120 MB.
pick uncompressed format you as producer are comfortable with
– but yea for me personally for example would be CD quality OK -
just to be sure for internet’s sake:
the only requirement for primarily audio assets is that they should be indeed uncompressed:
users can set their own compression on import in the Editor to make assets smaller in build (but keep originals in the project)
should the original assets be compressed any Editor import compression would now be applied on top on that (and it doesn’t matter in which compressed format were the originals in - e.g. Unity uses its own Vorbis compression which is different even from regular Vorbis)
That’s interesting, I didn’t realise Unity applied it’s own Vorbis compression. That’s good to know.
And thanks for your help. Considering this, I’ll continue to provide uncompressed 24-bit WAVs at 48 kHz and let developers make decisions regarding compression. Cheers!