AudioSource source;
[SerializeField] AudioClip mainmenu;
[SerializeField] AudioClip firstlvl;
[SerializeField] AudioClip secondlvl;
public void Update()
{
if (SceneManager.GetActiveScene().buildIndex == (1))
{
source.clip = firstlvl;
source.Play();
}
if (SceneManager.GetActiveScene().buildIndex == (7))
{
source.clip = secondlvl;
source.Play();
}
if (SceneManager.GetActiveScene().buildIndex == (0))
{
source.clip = mainmenu;
source.Play();
}
}
is my audio source attached to nothing or what? I couldnt figure out can someone help?