Music for Game

Hello,

I have try to create a music mix

but it’s more like a game music, can it be used in games ?

If there is potential I can create more music to sell, is it really worth for a good Living ?

Best Regards,
M.Aqib

By the way I am not a musician so that’s maybe lame :wink:

This is around the fourth post (by a unique user) I’ve seen in the last six months or so about audio assets. I’d suggest searching for previous ones to get an idea of what people are interested in. The response has been fairly lackluster, honestly, which implies people aren’t that interested in it.

I can only speak for myself, but as someone very involved in music I wouldn’t ever use an audio asset.

I’m probably not the best person to ask, however.

I’m at work and can’t listen to your music right now, but in general really any music can be useful in someone’s game. The biggest problem is when choosing music for your game you not only need music that fits with the game’s style, but the mood and feeling of the game you want the player to have at that point while playing it. It is a lot more specific than one might think.

For example, I’m making an open world sailing game set a couple hundred years ago and still need to fill in some of the music for it. So for that game I want music that uses no modern electronic sounds, and conveys a feeling of adventure and openness. But on top of that I want music styles that also represent different areas of the world (so when the player is in east Asian waters the music style at least hints at the region, etc). That’s a very specific ask, and while I’ve found a few tracks that are working great, I suspect I’m going to need most of my music custom made.

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I think that the issue is an abundance of competition rather than a lack of interest.

For the reasons @Joe-Censored has already covered, even when you can use stock music to fill your needs it has to be pretty specific stock music. This means that an individual track is unlikely to get much attention. You need a library which you can drive a lot of people to, and then if you want to get sales you have to be competitively good when compared to the others selling through the same library.

3 Likes

And sfx needs multiple versions of everything for example a gun shot would sound funny if you only have one played. Sometimes when I cant find multiple sounds I alter the sound to get some difference. We will not win any sound prices for best game sound but it sounds alright.

https://www.youtube.com/watch?v=iTRTNWm9bFo

I use Audioblocks.com btw, pretty much stock music to choose from, our trailer uses a track from their site

https://www.youtube.com/watch?v=eFzd2m-1Miw

I would say sfx is the hardest part in being a indie game dev. I wish I had the budget Dice spent on the sfx in Star Wars Battlefront :smile:

I’ve had great success by having a single sound file and putting a tiny randomised pitch shift on it when playing it. That only works for some kinds of sound, though.

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Yeah tried that first but didnt liked it for weapon sounds. So I did the same thing in a editor so you have more control