Music speed and pitch is different from original audio

Unity is playing music files at higher speed than they are, so the pitch also turns higher. For comparison I simultaneously started playing the original audio file in the editor + another player and when it reaches 1m in the player, in Unity it is about 1m6s.

Tried different compression settings and nothing changes.
I never noticed the issue in 2019 version, only after updating to the latest.

Any idea what causes it or how to fix?