My game will have a lot of music and not all of it is needed at once. I wanted to have app size as low as possible. When i try to load music from asset bundle, event if it has “Stream from disk” turned on, it still get loaded into memory. Is it possible to stream downloaded audio from disk?
I’ve not found a way - I guess the best here is to only have the music you want to play right now loaded from an Asset Bundle - at least that’s what I ended up doing. In fact Stream from disk uses more memory than the other options when the file is in a bundle…