The background music for my game decreases significantly after one loop. Anyone have an idea why? I’ve poked around all of the settings I could think of.
Hello,
I know it has been awhile since you posted your question and I see that you have somewhat discovered the solution, but perhaps this may help anyone else who may have encountered this issue. I cannot say for certain, but assuming that all of the settings are set as you expect; the most likely cause for this is that you have two audio sources playing the same audio, but only one is set to loop. When the second audio source drops out from the first time the clip reaches its end point, the volume virtually halves because if multiple audio sources play the same clip, then Unity handles it as an amplification. Using multiple Audio Sources to play the same clip can be interesting to have unique effects, but it is best to only have one audio source play a single clip unless for some reason you feel that the MAX volume of a single source still needs some extra boost. Anyways, I hope this helps to solve this issue for anyone who might have this specific issue. P.S. - in your instance, since you imported a project, I assume that you built an identical object with an identical audio source which is why the music continued to loop even though the loop box was unmarked (i.e. - after disabling the audio source that wasn’t set to loop, the remaining active one that was set to loop played solo and therefore acted as expected)