IN THE YEAR 4600 THE MUSICRACER LEAGUE IS ONE OF THE MOST PROMINENT RACING LEAGUES IN THE GALAXY.
THE RACING TRACKS ARE CREATED BASED ON A SPECTRUM ANALYSIS OF ANCIENT MUSIC FROM LONG FORGOTTEN CULTURES.
YOU ARE HEREBY GRANTED ACCESS TO A CLASSIFIED TRAINING SIMULATION.
PREPARE YOURSELF FOR THE LEAGUE.
Musicracer is a free music based game that lets you race all the music living on your local harddisk. Just select an arbitrary .mp3, .ogg, .wav or .flac file from your computer and Musicracer will generate an unique track for any song.
(This implies that you know where the music is located on your machine, though.)
The game was done by four developers from Berlin, Germany.
Stephan Krohn, Dennis Lübke, Jano Zieme and me, Thomas Klokosch.
It’s completely free, so we hope you check it out.
Changelog
1.0.1
fixed keyboard control and improved mouse control sensitivity.
added FLAC support.
added keyboard navigation to the filechooser. You can now
jump to folders by simply typing the first few characters of
a band or folder name.
Pretty cool! Ran smooth and played well. What kind of influence does the song have on the game? Does it change how the track forms or where the things spawn? I noticed that the pickups usually corresponded to the beat of the game.
The track is completly determined by the song. The pickups are aligned “in time” and the curves and slopes are generated from volume, panorama and “beat-density” of the song. It will generate a unique track for every song. It doesn’t use any random values for generation, so it’s deterministic and the same song will always genertate the same track (complete with pickups). This ensures that you can compare your results to each other.
Very like this game, but found one bug. On a mac you can’t control the raceship with arrow keys, they just make it go to one or other side on road instantly. Also, as it is music game, it would be very nice if you could control sound effects volume.
We started the game before Unity3 was announced, so we had to come up with our own solution. It currently uses fmod for the spectrum analysis. It uses exactly the same function as Unity3 no provides, so I guess I’ll rewrite it to remove the external fmod dependency. The other thing we use Fmod for currently is playback of mp3 files as sadly this is not supported by Unity. (probably a licensing issue)
Thanks for reporting this. It seems that this bug is not related to mac specifically but is more of a general fps related problem. As it seems that there are actually people who like using keys over mouse control we’ll fix that.
And the effects volume control is already there. Just press esc during racing to get to the pause menu.
Now that was FUN!!!
I picked a few different songs, just to check it out. Took a few moments to get used to the file system, before I noticed the Up button. (Used to seeing a folder icon, LOL.)
I have varying tastes in music, (Game music, Classical, Country, Older Rock and Roll, Classic Rock, World, Electronic, and more, but little to no bunny music or rapcrap, or Opera,) so getting bored is not a problem. Finding time to play with the music on can be a problem, with a 5yr, and a 20mo old home.
Really, really cool. Thank you.
Tried with some techno (really really good), but it performed VERY well with rock and trash metal too!! That amazed me.
We expected this to be said sooner or later.
For the record: We started working on this project in late 2008 before we
had actually heard about Audiosurf. Some friends told us when we were showing
an early prototype to them. We had a short look at it, and then decided not to
look at it too closely to avoid unwanted resemblance.
Although we can’t deny some similarities we can still claim that this is our
own approach.
Yes, Audiosurf is cool and in fact we regard it as a compliment having our work
being compared to it.
Look at the bright side: We don’t charge you any money for playing
a pretty obvious concept and furthermore we have a MAC version.