Must you use PBR for all your materials?

I’ve got a project where some of my assets are textured with PBR in mind, whilst some I’d just like to render like how I did in Unity 4, with setting a basic colour and that’s it. I’ve tried all sorts of settings but unfortunately I just can’t get my PBR assets, and my ‘plain’ non-PBR assets to balance out in terms of lighting. The non-PBR ones are just completely washed out unless I basically have only a single directional light in the scene, and its intensity is set to 0.1 or something. As soon as I light correctly for the PBR assets, these other objects get blown out.


I’ve tried all the shaders, & tweaking with ambient light settings but no luck. I don’t intend to texture and apply maps to these other assets.

Anyone any ideas?

Have you tried using one of the legacy shaders?

Yes, but I get the same effect with those. The directional light values in the scene are far higher than I used in Unity 4, but this is in order to make the PBR assets looks correctly lit.

Switching to linear color space appears to have solved the issue

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