Mute?

Probably a stupid question … but here goes …
Let’s say the game starts with music on, and the player clicks “mute music” -
what should happen next? should the music stop or should it still play with zero volume?
(the difference is - when it’s unmuted - should the music start from the beginning or continue as if it was not muted?)

What I’ve done in the past is created a separate GameObject for the music, then, when it’s muted, the GameObject gets set to inactive. After the music starts again I have it restart though, since it could be confusing to users having the music start off in the middle of the track (at least IMO).

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That makes sense, thanks!