Hi,
i have tried the MultiPlayer Client/Server tutorial, it works, but problem is, the client, is too slow !
the game runs fine on the server iphone, but unplayable on the client iphone.
both iphones are connect to Wifi network, with open port sat in the game and DSL to 25002.
Can someone shed some light here ?
Is it running slowly for one particular scene or is the whole project basically unusable?
The whole thing is running too slow, i asked this question, because it seems as if like the networking code provided was not efficient enough in transferring the required info to run the game as a multiplayer game.
I followed the PDF exactly.
my question, is this code the latest and most reliable one available for Unity users ? or is there an update that i overlooked ?
and if it is, are you guys aware that it slows down the game to the extent that you can’t play the game ? or i am missing something in my setup that made it do so ?
Hi,
What devices you are using?
I remember we have tested on the 4 devices (3GS,3GS,3G,3G) and there were no problem except on the 3G device a little bit slower. I’m not 100% sure but I can assume that this is not a network problem because if you remove all the network stuff and create 4 shooting planes you will see almost the same slow game.
Well, maybe there are other reasons in your case but anyway see profiler and try to make better performance. For example, you can change missile scale in the import settings to current scale size and in the editor set to 1, etc.
There will be an update to multiplayer startrooper soon.
Andrius Kuznecovas
QA Engineer