Muzzle Flash Prefab

Hi, I have a prefab muzzle flash. How to get a reference of this in its parent’s scripts?? I want when trigger is clicked it triggers this prefab animation. Though I know it is an easy question but it is not clicking in my mind. It is not a particle system. It has .prefab extension. I don’t know by using which reference object we can access it. Right now it is permanent glowing. The selected prefab in project panel is that flash and look at its inspector.

Use transform.GetChild(0).GetChild(0).GetChild(0).gameObject…change the number of getchild statements depending on where your script is.