Hi everyone, and thank you in advance taking your time.
I’m used to using design patterns on C# with VisualStudio, but now I need to implement it in a game using Unity3D for the first time (and I’m being ASKED for it, so no way out), so first, I take my time and looked for other threads, and some helped me a lot, but as I need to be sure I’m using it right, I would like some help to evaluate my use of the MVC.
My game by the way, is basically a Visual Novel, so, lots of text, menus, some character’s transitions, and the least but more important, language o.
Model: I put all my variables in a class, regarding my character status, and created the methods to manipulate them, to load the text files (by the language), game logic, and as well saving and loading the game.
View: Some files, one for the main menu, one for conversations and other for the menu, create the game’s visuals dynamically and change the texture on planes.
Controller: A class that defines wich “view” and witch “model” are being used at the time. //that I have yet to separate it’s methods from the view and model classes.
I can’t help but feel that my Model seems odd and maybe I should create another layer for the languages.
But, as far as it is, I’m using it right? I mean, MVC?
Thanks again.