hi guys,im new in unity 3d and i still dont know the other way how to use unity ,im still learning how make cool games in unity,
here is my 1st project in unity,i was a game maker 8 user,but GM8 is that flexible in 3d,unlike unity,unity got almost all i need
to create 3d games,
this game is real time battle like other rpg,
suggestion is always accpted
and sorry for my english its so bad
I second that. If you already have mechanics designed, and possible coded, that doesnât have to change much. Itâs mostly the art that will have to change.
well i think they will not,cuz i am not claiming this game and name,my friend told me that as long as you dont claim name they will not going to seu you,
Okay this looks ok, Why not just let this guy use it for personal use, I see many of these and itâs just people talking about howâll he have to delete it or something or another. Can we just see his skills? Just post pics and update it, but never release it?
Sure we can. Itâs not like anyone told the OP to stop or else we would take away his/her toy. We were just warning the OP that if the game were to do well, then there is a possibility that the game maker will receive a cease and desist letter. If you try to be realistic for a second, itâs completely possible. We gave our opinions/insights about what they game is about, which is part of a game as a whole, and thatâs what this forum is about.
Just like anything else, the OP can take it or leave it.
thx to all of you guys ,srry about this because im new here,and im going to continue this game and post update,if ever nintendo contact me to stop,then i will stop,but i will continue this game because this is my dream game and i love making it,besides there is so many codes i need to learn buti am willing to learn thx again and pls w8 my update
People are just trying to save him some headache down the road when heâll have to revise the game the remove Nintendoâs content. It doesnât need to get released in order for Nintendo to ask him to stop. I worked on mod when I was younger that was based on a major companyâs IP and they asked us to stop. We were nowhere near release at the time and we werenât a big deal either, so neither of those seem to be relevant factors.