My 2D Game with which Plugins?

Hi Guys

Like the Title says I am doing a 2D Platformer Game. Right now I am creating in Photoshop my Characters and stuff. I created some Backgrounds which I hand draw on paper. But for some reason I am not very happy with my scanned Backgrounds and wanna create InGame Backgrounds.

I am a bit lost in the Asset Jungle and which Asset works with which. I have only so far 2 Months of Unity Experience and did some tutorials but only bring minimal c# knowledge. Not easy if I have to warm up my Photoshop, Illustrator and also Unity plus Programming knowledge.

What my Game need to have look like:

Very Important:

Endless Sidescrolling
Easy Menu System
Multiple Levels
Several Characters to choose from
Different Characters with different Attributes like Endurance, Jumping Strength, etc.
In-App Purchases
Probably Ads

Cool if Possible:

Share your Level Progress on a Leaderboard for Example
Share your Progress in Twitter/Facebook

What Assets I have:

Playmaker
Tidy Tile Manager
Master Audio: AAA Sound Solution

Which Assets I may consider to buy to achieve my Goal:

2D Toolkit
2D Toolkit UI Extensins
NGUI
Unibill
Simple IAP Extensions

What Plugins I really need:
Here comes your Part! Please help me out here.

I need plugins based on those I have to create my Backgrounds, In-App Purchases, Menu System.

I know Playmaker can do alot, but I don’t know how much! I have my own Vector based Platforms but need to connect everything together. I know for example that Playmaker won’t make me realize in-app purchases (Like UniBill) or a nice menu system like seen on 2D Toolkit UI Extensions.

Can someone maybe help to choose what I need? Problem is my C# knowledge. Since Playmaker does everything without the need of coding, Assets like NGUI, Unibill will need this knowledge and I don’t want to get dissapointed to how high the programming skills requirements are in order to achieve a nice menu system plus in-app purchases.

Also I wanna create Backgrounds with Playmaker that has to the left and right no end. But on the Top it has and of course on the Ground. How could this be achieved?

I know I have a lot of questions but based on what I want to implement, I need to know which Assets I really need to achieve my Game in the best way. If you know an asset that does something better like I listed from what I do not have, please let me know as well and tell me why. I always need an explanation.

Best Regards and I hope that someone could really help me out in this :slight_smile:

NC

All of these plugins you listed will help you on your way. There is no doubt of that.

If you are trying to save some money, I would skip the 2D toolkit and the NGUI. A simple menu can be done with the Unity GUI and playmaker and the native 2D tools will help you achieve the same result as the 2D toolkit.

You can make an endless background a number of different ways. The most straight forward would be creating a seamless tiled background and use the offset texture action in playmaker. Make sure the every frame checkbox is selected and treat the offset as the speed at which you want your background to move.

Hello Bridin

Thanks for you Feedback. I don’t care much about Money to spend if it is spend well. 2D Toolkit or NGUI require both C# programming skills. Question is how deep my knowledge needs to be in order to create nice menus. The thing is that I wanna create a menu system that matches the colors of the Game and make them look appealing to the eye. When I checked the 2D Toolkit UI Extensions Screenshots from the Burger Game, I really liked the colors of the menu system and such as it almost matches how my Game looks like. But how hard is it to get it done well?

I mean I could write an Email to each asset contact person and ask them this question but I thought that some of you here surely have those Assets already and would like to share their experience.

For me the Hardest Part for some reason is getting the In-App Purchased integrated into my Game.

You could buy ingame Currency or buy Items like Coins, so Unibill does not yet seem to support ingame items but only ingame currencys.

Maybe I believe that it is harder to get done then it really is, but so far hard for me to judge based on my young experience with Unity.

Regards
NC

Playmaker has addons for both 2D Toolkit and NGUI.

I think the best answer to your real question is, everything is hard. There is no way around it until you do it. 2D Toolkit and NGUI and Unibill for that matter have all been at the top of the asset lists and have some 100+ ratings.

If you are concerned about the product, do a search in the asset store forum section for all three of these plugins. There will be more than enough posts there to let you know how people feel about the product.

Good luck to you!

Hey,

just thought I chime in since you’ve mentioned our asset before (Simple IAP System). We have a tutorial video for OpenIAB on our youtube channel, but the process is not that different from Unibill. It should get you started within minutes. If you have any questions regarding our virtual currencies or virtual items implementation, please let me know, I’ve helped many developers who were new to in-app purchases.

Hello Baroni

Thank you very much for your Feedback. I may have a few questions, especially when it comes to writting the c# code. Since you are German we may could even talk to each other via Telephon.

I want to things for in-app purchases. Currency and Items. As I saw this is possible to achieve with your Simple IAP System, right? Can I use my own pictures for my items?

Regards
NC

Sure, you can also send me private messages here, so we can write about it in more detail.

Yes. With Simple IAP System you could sell items for money, currency for money and items for currency. The icon for each item is defined by its name, you just have to add your own image with the same name to NGUI’s atlas to replace it.