think what also saying is that . . .
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dialogue // NPC - interactions should have different results, and consequences
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secrets, or extra-content should be there, or perhaps more stuff than needed to finish the game
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several endings, or player-choice-rewards is important to have in video - games
have to say, these are things also see as important, though some devs also simply make games like for mobile, small puzzle - games, or the stuff, and those are also quite succesful, important over electronic // interactive culture, anyway as someone that mostly tells stories, make detailed, or serious character - design, or then design ’ settings ', one could say almost the same as the ’ Matrix ’ , Dungeons and Dragons ', or ’ Star Wars ’ are also settings, then these things are also important to me, and think very important elements, or design - decisions when making a video - game, interactive fiction, or culture . . .

also think these are important questions to ask, at least if one wants to find what ’ genre ’ of developer one is, or where one’s passion, or also interests lie in making any video - game, sounds like the OP is perhaps a more, or less the classic RPG - developer, or that these kinds of elements, or game - play tropes have been found in more story - driven, or perhaps a few strategy - games, think it’s important to think bit over what one’s favorite genre of game - stuff is, and then perhaps decide what to make after figuring those stuff, or to find one’s ’ niche ', or more preferred-content, think it’s important to ask these questions, think before one just starts making stuff, and perhaps one could also make a list of favorite video - games ever, to also help understand what one wants to make // ideas for art - style, features, or various setting - tropes . . . .
what kind of video - games do you like, do you have a favorite genre, or prior skills, all these things are important to know, and perhaps also get bit criticism, or then advice over before starting to make anything, it’s also a good place to get bit help over what to learn, tutorials that are among better - youtube, and sort - of figuring where // how it makes sense to work, or learn stuff as a beginner // indie - dev, etc etc . . . .