Hi there!
Someone can help me with this? I have 3D models in unity and some of them are recieving weird shadows from others 3D models (I think).
I’m using a custom shader, but i tried with unity materials as well and still the same.
I checked normals and UVs.
I also tried to check Swap UVs and Generate Lightmap UVs at the Inspector window’s 3D model.
I’m using Unity 2021.3.22f1
Here is an image of what happens
It could be that the sun is at the exact same rotation as the geometry, maybe angle the main light.
It could also be a normal issue, so check the normals of the mesh
It’s not about normals, unwrap, new 3d models…
Looks like its about the sun rotation or some parameters i cant find. If i rotate it, the same thing happens to the other areas.
Don’t know how can i fix it…