I have a mixiamo character with a player movement script that uses root motion to get around . The walking works fine and smooth. But it walks through my invisible wall. I have a rigid body and capsule collider on my character, the capsule collider has is trigger ticked. My wall has a box collider with is trigger ticked. When I untick the is trigger on all the collider I can’t walk through the walls which is good but my character starts spinning and walking slowly.
my characters rigid body and collider:
here is my walls collider: