It’s funny you say that Serinx, I tend to think that way as well. Why is it that games sold for $5 are judged so much more harshly than a $20 movie like Inside Out that lasts for several hours? I’m not complaining, it’s just interesting
Great job. $5 is a bit low though, for a premium product.
Even if it’s 2.5 hours of gameplay?
Well, it all depends. Personally I’d be happy spending $10 for 2.5 hours. But that’s me I’m just saying I’m impressed with your work.
You can’t really raise a price but you can drop it and put it on sales. Or have a launch sale of 25% off. Always pays to read up and make your own decisions, don’t mind me.
Considering this is my first product on Steam, I’m very thankful for your advice. So I’ve read that Steam will give me recommended pricing. Do you think I should go with their recommendation, whatever that will be?
I think you should see the recommendation and ask around once you have it
A Tale Of Two Sons was about 3 hours of gameplay and about $15. I think as long as the game is polished and fulfilling then people don’t mind paying for it… Granted, that game was in-freaking-credible and had an amazing innovative controller system but still, I think you get the idea.
For the trailer length the general rule of thumb is 1:00. More than that and you’re exposing a lot of the game (especially a short one!). I remember the wallace and grommit trailers basically showed all of the good movie parts and made the movie boring. Thats something you want to avoid.
The trailer length should only be long enough for someone to say “Yep, that looks like something I’d play, I want to see more” and then the trailer ends they have to buy it to get more of what they want.
I’d be sad if this was $5. I suggest starting at $15 and monopolizing on sale pricing if it doesn’t sell like you expect.
Interesting. I’ll definitely be polling the beta testers to get a better idea of what they would pay. I’m tempted to sell it for $5 just because I’m nervous about people feeling ripped off. But then again, a cheaper price could result in a small return, or worse, make the game look cheap.
Agh! So many variables at play. But this is part of the process, and what I love so much about game development
Haha, well there’s fortunately many articles on pricing your game.
Here is one from a quick google:
- there’s steam refunds now.
- steam themselves recommend launch sales - talk to them when you get a chance.
Great article thanks for that
This game looks awesome! One of the best looking 2D games I’ve seen.
If you need beta tester, i can do some testing for mac. I’m not the one who would give you deeb analysis for gameplay, but if you got a bug somewhere i probably catch it, bugs are attracted to me.
Cool cool I’ll letcha know!
Looks like a really great game. I would definately pay $10 for this. It looks like you put a lot of thought into the game and the trailer is fantastic, but a bit too long in my opinion. I have always wanted to design a great game like yours all by myself, but I have no art or musical skills… Did you create all the art and music by yourself? If so, I think you did a great job.
Just to be clear, i probably wont play it all the way through from start to beginning. Even that its relatively short piece of art, i wouldn’t be able to focus as i got too many irons in fire at the moment But if there’s any problems with with user interface, be it in menus or controller or that kind of things, you’ll get my critics and suggestions - well my opinions - how to make it better.
Thanks shay4545. Yes, everything is done by me.
I very much appreciate you comments, they mean a lot. As for you wanting to make a game by yourself, don’t sell yourself short. I’m sure with some practice you could figure it out! Art style and music are one thing, but anyone with a little creativity can come up with a super cool idea for a game and execute on it. Just look at Meme Run.
Thanks again.
This looks absolutely fantastic. The music and the art really makes the world come to life. These are the kind of games that made me want to make games myself.
Thanks DuffyT. Do you have any games currently released?
Not yet, but hard at work trying to. But it’s not worth showing off just yet. I haven’t reached that stage where I get to work on the presentation and the beauty although I like that most, saving that for last.