My Addressables bug-reports and questions collection

Hi David,

thank you for the reply, much appreciated and helpful. I have a few follow up questions. I hope it won’t take several weeks to reply, @TreyK-47 can you please ask David to take a look? Thank you.

I don’t know if that’s the issue. The problem is not that I can’t connect, the problem is that Addressables is stuck if the remote location can’t be reached. It does work when the remote location is reachable. However, perhaps it’s solved/workaround using the suggested “Request Timeout” too.

In what Addressables / Unity versions are these fixes available? We’re using 2019 LTS.

That’s excellent information. Until just now I assumed the timeout is not limited to “seconds while receiving no data”, but time-outs also when a download takes longer than the specified timeout (e.g. slow internet connection), which is the reason why I didn’t use a timeout so far.

Is this true for the catalog check/download as well? Because the tooltip for the “Catalog Download Timeout” does not specify “seconds while receiving no data”.

This doesn’t take into account the uncompressed size, does it? The download size reported by GetDownloadSizeAsync and the size that’s required on the storage device to store/cache the uncompressed bundles is quite different according to my tests.

This code also doesn’t take into account the “Cache Clear Behaviour” setting. I don’t think it’s that simple to only check if enough space for GetDownloadSizeAsync is available on the storage device.

That’s correct, the exact wording from Apple why the submission failed was:

I guess it’s like that: If they find the issue during review you fail. If they don’t find it, you’re lucky.

Thanks again for the reply.

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