Could anyone please explain what is going wrong. I want to build 64 bit version of my game that is already present on the Google Play store, I originally created it in 2017. Even after having checked the option for the arm64 build in the player settings, building an aab file (the build finishes without problems) doesn’t produce the arm64-v8a folder in the archive and Google Play displays a warning saying my file doesn’t have 64 native code inside. Maybe I have a third party plugin that doesn’t support 64 bit or the folder is supposed to be there anyway and there is just something wrong going there? I’m only using Facebook and Batch plugins, the latter is of 2015 and is not supported anymore, I even removed the plugin folder and commented any reference in my scripts and the problem remains. How could I at least discover what is causing the problem, maybe I could view the list of incompatible plugins in some way?
Everything is ok, I just removed all the plugins and reimported everything using the resolver