,My Apk is too big and Assets are not the problem.

I am working on an AR project and I am using EasyAR Sdk.

I shrunk my Assets to 43.4mb Uncompressed but my Complete build size is 387.2 mb.

Here is my Build Report.

++++++++++Build Report++++++++++

Uncompressed usage by category (Percentages based on user generated assets only):

Textures 21.1 mb 48.7%

Meshes 2.6 mb 6.0%

Animations 1.6 mb 3.7%

Sounds 0.0 kb 0.0%

Shaders 571.0 kb 1.3%

Other Assets 61.5 kb 0.1%

Levels 3.0 mb 6.8%

Scripts 1.1 mb 2.6%

Included DLLs 13.2 mb 30.4%

File headers 193.1 kb 0.4%

Total User Assets 43.4 mb 100.0%

Complete build size 387.2 mb

The compressed Apk is about 145mb.

—I made another build and only kept the selection menu. I still ended up with a 131mb Apk.

This is my Build Report where I left all my scenes out except my Menu.

++++++++Build Report+++++++

Uncompressed usage by category (Percentages based on user generated assets only):

Textures 5.0 mb 25.4%

Meshes 0.0 kb 0.0%

Animations 0.0 kb 0.0%

Sounds 0.0 kb 0.0%

Shaders 162.0 kb 0.8%

Other Assets 10.1 kb 0.1%
Levels 73.9 kb 0.4%

Scripts 1.1 mb 5.7%

Included DLLs 13.2 mb 67.4%

File headers 32.8 kb 0.2%

Total User Assets 19.5 mb 100.0%

Complete build size 326.2 mb

Somehow in my Built I must be including stuff which is not useful. Anyone has an idea why my project with most Assets removed, is so big?

I sorted the problem.
I realised that a file named ‘Streaming Assets’ contained unused stuff which was included in the build!