Hi, I have a problem with the size of my apps on App Store. The same app, compiled for android (.apk) weighs 12megs on Android Market, and 45 megs (.ipa) on App Store.
I suspect that should be able to delete a folder that is included in unnecessarily. Ipa
Any suggestion?
Thanks (Sorry for my English :))
Don’t target armv6 + armv7 - without iOS pro and stripping this on its own means 32mb++ already
Thank your! I’ll try.
I haven’t IOS pro, I have IOS standart, ¿If target only armv7 'll Fix the problem?
Yes, but app will not work on 3G and older devices.
Building for armv7 only isn´t a reason for rejection from Apple?
Do I have to write it clearly in the description or something to avoid it?
Thanks.
Oh, and by the way:
(In Xcode) Project → Archive, then Organizer → Archives → “Estimated App Store Size”
Is this reliable?
Thanks for helping a new guy out 
Apple will not reject armv7-only apps. I’m not 100% sure but I think you’ll need to choose what devices your app supports and game will not be listed to older devices. Anyway, if your game has some advanced graphics there are not much reasons to support armv6 because these devices are slow.
Ok thanks Profas.
My game has no business what so ever on 3G and lower :>
I am 100% sure apple will not reject armv7 only apps. Remember to use .NET subset too (player settings).