here is my area light(never know whether it is a dencent area light,just works as my except)
here is a pic purely area lighted
combined with unity normal rendering path in OnPostRender(),so it is pratical on some points
here is a pic combine with normal lighting
looks awesome! How did you do it?
just split pixel into 9 regions, 3 lighted types,by the rect(area light)
then it is a common dot(N,L)
how about the area shadow did you make it work?
there is no shadow …:neutral:
Can you show us a tutorial on how it was created please