This is one of at least 4 sections of my art virtual art gallery. The sky is just one of the defaults for now, because I’m still tweaking lighting and other things. Also, the images will be sitting on the black stone squares on each of those sandstone trapezoids. They will each be their own texture so that they are high-res-ish.
Looks absolutly wonderful! This is probably the best realtime graphics I have ever seen in Unity. Reminds me of Myst. Hope to see some of that kind of hotness connected with intense gameplay someday!
Awesome. Let me know when you’re ready and I’ll discuss my ideas with you. The side-scroller will be aimed to run at a minimum of 25 fps on a Radeon 9600, so you can imagine that in a real-time sense, it’ll be much more graphically intensive. Additionally, it will be set up to take advantage of the additional rendering power of my X1600.
Woah, you get up early too, Tom! Oh wait… you’re still in Europe. Thanks for all the comments. I should have that link updated sometime later today with a newer revision.