Hello everybody. I dont really know where to put this but since this thread is called Assets and the Asset store I will post it here. I am currently working on a game and for that I created some scripts I found quite useful. I thought I could share them here, if someone could use them. My Asset-Collection possibilities to: Store data scene-persistent, Trigger events and register methods, Extensions for the object type, Simple IO commands and a savefile, the savefile allows you to:
- store Gameobjects but only components with defined serialization (currently 60+! List)
- also store Monobehaviours and there values (currently only simple types)
My collection also contains: Pooling with Gameobjects and generics, an interface for saving named booleans and named integers that trigger events when reaching a certain value (called Triggervalues) and groups of these values (called TriggerGroups)
If you need any of it, you can just take it from here: Christian Koch / EAssets ยท GitLab
I hope this helps someone out