My Background image doesnt cover the whole screen

Hi
First of all I need to apologize. I just barely started using unity. Ive watched alot of tutorial but I cannot seem to be able to simply put a background in my scene …

I got a texture 1024X768 that will be used for my background in my project where the resolution is set at 1024x768. My camera has a size of 5 and a pixel to Unit of 100 and is orthographic.

When drag and dropping my sprite in my scene. I can see that it doesnt cover everything.
WHy?? I mean the texture size is the same as the resolution … I just dont get it.

What did I miss?

Your Orthographic size is 5. This is half the world units seen by the camera, so the camera sees 10 units high. You have pixel to Unit set to 100. I assume your 768 is your height. If so the height of your sprite is 768 / 100 = 7.68. So your sprite is not 10 units high and therefore will not fill the screen.

In your game view, set the resolution to this…

[21804-screenshot+2014-02-06+23.02.22.png|21804]

Then scale up your sprite to fit the screen.