I have two textures(EDIT:Not textures, I have two shaders) on the ground and wall and an orthographic camera. It looks like the game is having trouble with those textures. They are at a different angle than the camera.
I don’t know much about webgl, so I have no idea what is causing this. Can anyone help me?
Also, I foolishly clicked “2d” when I created this project, so if that’s what’s causing it (or even if it isn’t) is there any way to turn off 2d?
This looks like an NPOT texture issue. It has most probably already been fixed in the latest beta. Which version of Unity you are using exactly? If the issue is reproducible in the latest beta please file a bug report and post the case number here.
Possible temporary workaround: try to disable mipmaps for your texture.
I would like to apologize for my mistake, I meant shader not texture. I use the words interchangeably because I don’t know what either of them are.
I have the most current version of unity, any idea what the problem could be? Would it work if I replaced the shaders with sprites?
EDIT: Or, I have an orthographic camera, so I should be able to make this into one sprite that’s angled directly at the camera, I’m going to see if that works