My baked Max textures are tiling when I try to apply them.

When I try to apply the texture maps I baked in Max to the imported project in Unity they are tiling across the surface instead of wrapping. I can’t figure out if the problem is something I’m doing wrong in Max during the baking and exporting process or if it is something I’m not doing in Unity while setting the texture to the components.


Try changing the tile component in the material. I suppose it doesn’t matter if the texture wrap mode is clamp or repeat, as a baked texture will be applied on an UV between 0 and 1, so it’s probably the material.