my battle with the WWW class

My problem is this:

Most of the time my game is behind a corporate Proxy. so the WWW class is useless to me most of the time. I have made my own workaround using HttpWebRequests, and thanks to the Texture2D being able to load images from byte[ ] im all good. Most of the time. :slight_smile:

So now i need Streaming Video. I cant load Video from byte[ ] as far as i know (please tell me im wrong).

If anyone knows a workaround please let me know or if Unity is planning on puting proxy support (auto Authintication with username/password for Basic/NTLM/etc ) in a next version that will be great.

else i will be forced to look to something that can do it, which is sad coz ive come to like Unity …

Run it in the webplayer and you have full proxy support from the browser settings as the webplayer relies on the browser networking, not on mono

Thanks Dreamora

But only about 10% of our Output is Web Based.
So the problem remains.

Movies are loaded from WWW.movie, you can’t load them from bytes so no you aren’t wrong on that side.

I doubt you will get through to the WWW without your system using the proxy 100% of the time