My problem is this:
Most of the time my game is behind a corporate Proxy. so the WWW class is useless to me most of the time. I have made my own workaround using HttpWebRequests, and thanks to the Texture2D being able to load images from byte[ ] im all good. Most of the time.
So now i need Streaming Video. I cant load Video from byte[ ] as far as i know (please tell me im wrong).
If anyone knows a workaround please let me know or if Unity is planning on puting proxy support (auto Authintication with username/password for Basic/NTLM/etc ) in a next version that will be great.
else i will be forced to look to something that can do it, which is sad coz ive come to like Unity …