My blender models strange in unity.

I’ve been having problems using blender and unity. I’m a new user of both softwares and don’t know what the causes might be. My models don’t look very solid in unity- some sides either seem rounded or are invisible. The attached screenshots show a blender render and a unity render of a model I made today. Although the blender one has a toon shaded look, It’s the same as the unity render and yet, it’s edges appear more prominent and defined.

I’d also like to know if it’s possible to apply settings such as the toon shader render in blender and apply it unto the object’s texture so that the effect is combined with the texture when I export to unity.

358020--12442--$renders_743.png

Play around with the smoothing angle in the Mesh Importer settings in unity.

Just select the mesh in the project view, then you should see (FBXImporter) in the inspector.

about the smoothing: what myjean17 said, or this way: i set most my models in blender to smooth and put an edge split modifier on the model. that allows me to specify which edges of a model should be hard and which not. the modifier vs actually splitting the edges has the advantage, that you can always change anything easily, because the modifier is only applied on import into unity, not in the blend file itself.

Thanks guys. Is there anyway to apply the toon shader effect in unity? I’m also looking for tutorials and tips on how to get the correct look and feel for games. I know how to get some desired effects and looks in blender but I have no idea how to do this in unity. My textures look dull in unity compared to how they look in blender. I’ve been adding lights and effects like bumped diffuse etc in unity but I can’t get it to look the way I want.