when ever i fbx import my blender file i get frame rate drops. my object has about 11 animations maybe it could be that. if it is because of that is their a way of my coding the animations and having no frame rate drops?
If the import process takes long, then your poly count is huge. In 3D games, we use low poly meshes. Well it’s not as low as it was in the past but from a modelling perspective, it’s still low.