Hello Guys. I have a game published for PC, Xbox and Switch. I already did all the work within the game to make it optimized and its package built is actually much smaller than the platform packages mentioned above, but my game still has a package that exceeds the limit of the mobile stores.
I am looking for a solution that requires the least possible work so that it can minimally impact the existing project.
In this context I have been thinking about some solutions that give me the possibility to build only one empty apk, a Loading, which will download the rest of the game all directly in the application. Approximately 1.5Gb.
Could someone give me tips on how to proceed?
Asset bundles, you should not be putting all your content into the actual app. Actual app should be <100mb at most, rest in bundles.
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Can I use assetBundle to load my scenes? Currently the biggest weight of my game is in the scenes. If I make an APK without them and then be able to get through the bundle, my problem would probably be solved.
https://learn.unity.com/tutorial/introduction-to-asset-bundles
Follow that, it will answer your questions - asset bundles are a very common topic so this question is also answered all over the forums. Please try and use the search functions to reduce the amount of duplicate posts or posts that ask questions that are already answered in multiple places already.
Good luck 
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