Hi, I have a Canvas where my UI belongs in.
I get the canvas recttransform like this : canvasRectTransform = canvas.transform as RectTransform;
Inside i have a panel whose position depends on the canvasRectTransform .rect.width.
My issue is that when i play my game in editor and change my game resolution (with the mouse i scale the view window of the game) to reduce its height (eg having a landscape mode), my canvasRectTransform.rect.height don’t change accordingly !!! (Stay at 600)
Instead it is the width that changes (increasing values) ?!
It is not what I want : if i reduce/increase the screen height, the canvasRectTransform.rect.width should stay the same and the canvasRectTransform.rect.height should change accordingly.
How can you explain this behavior and how to correct it ?
Thanks for any help.