my character moves fine for a little while but then its as if the W key gets stuck down? the character can still rotate but is stuck moving in the same direction. what you cant see in the image is:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharControl : MonoBehaviour
{
float Speed = 4;
float rotSpeed = 80;
float rot = 0f;
float Gravity = 8;
Vector3 moveDir = Vector3.zero;
CharacterController controller;
Animator anim;
void Start()
{
controller = GetComponent<CharacterController>();
anim = GetComponent<Animator>();
}
void Update()
{
if (controller.isGrounded)
{
if (Input.GetKey (KeyCode.W))
{
anim.SetInteger("Condition", 1);
moveDir = new Vector3(0, 0, 1);
moveDir *= Speed;
moveDir = transform.TransformDirection(moveDir);
}
if (Input.GetKeyUp(KeyCode.W))
{
anim.SetInteger("Condition", 0);
moveDir = new Vector3(0, 0, 0);
moveDir *= Speed;
}
if (Input.GetKey(KeyCode.S))
{
Speed = 2;
anim.SetInteger("Condition", 2);
moveDir = new Vector3(0, 0, -1);
moveDir *= Speed;
moveDir = transform.TransformDirection(moveDir);
}
if (Input.GetKeyUp(KeyCode.S))
{
Speed = 4;
anim.SetInteger("Condition", 0);
moveDir = new Vector3(0, 0, 0);
moveDir *= Speed;
}
}
rot += Input.GetAxis("Horizontal") * rotSpeed * Time.deltaTime;
transform.eulerAngles = new Vector3(0, rot, 0);
moveDir.y -= Gravity * Time.deltaTime;
controller.Move(moveDir * Time.deltaTime);
}
}