I have a player that has a Box collider (no need for capsule), a rigidbody with 10000 Mass, Infinity Drag, 0 Angular, no gravity.
I also have several meshes (static, props) that I only gave them Mesh/Box colliders (no rigidbodies).
When my player collides with any of the props, he starts rotating, and suddenly InputAxis horizontal/vertical become local, thus enabling him to kinda “fly”.
How to keep my player to just stop when colliding, rather than bouncing?