My character falls super slow because of a script but i need the script but he needs to fall faster

@Bunny83 @Eric5h5 someone help plz this is the script using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;

public class CatControl : MonoBehaviour {

float dirX;
public float moveSpeed = 10f;
Rigidbody2D rb;
bool facingRight = true;
Vector3 localScale;

// Use this for initialization
void Start () {
localScale = transform.localScale;
rb = GetComponent ();
}

// Update is called once per frame
void Update () {
dirX = CrossPlatformInputManager.GetAxis (“Horizontal”);
}

void FixedUpdate()
{
rb.velocity = new Vector2 (dirX * moveSpeed, 0);
}

void LateUpdate()
{
CheckWhereToFace ();
}

void CheckWhereToFace ()
{
if (dirX > 0)
facingRight = true;
else if (dirX < 0)
facingRight = false;

if (((facingRight) && (localScale.x < 0)) || ((!facingRight) && (localScale.x > 0)))
localScale.x *= -1;

transform.localScale = localScale;
}

}

hey , try increasing the rigidbody gravity :slight_smile: