My character gets stuck between 2 colliders

I’m trying to program Minecraft in Unity, but I have a problem, and that is that my character gets stuck between two colliders, as you can see in the video.

I can’t use a Sphere Collider because it would give me a lot of problems with many game mechanics that require a Box Collider.

I tried to make a Mesh Collider exactly like my collider but with the corners minimally rounded in Blender, but for some reason the Mesh Collider requires the rigidbody to be marked as “Kinematic” and when I do this my character doesn’t detect collisions.

Any solution?

Try decreasing the Default Contact Offset in Edit/Project Settings/Physics
Changing it from 0.01 to 0.0001 worked for me

Source

do nothing at all unity’s terrible physics with fix themselves just like roblox except minus the lego character ripoffs