I’m trying to program Minecraft in Unity, but I have a problem, and that is that my character gets stuck between two colliders, as you can see in the video.
I can’t use a Sphere Collider because it would give me a lot of problems with many game mechanics that require a Box Collider.
I tried to make a Mesh Collider exactly like my collider but with the corners minimally rounded in Blender, but for some reason the Mesh Collider requires the rigidbody to be marked as “Kinematic” and when I do this my character doesn’t detect collisions.
Any solution?