My character is hanging in air after adding Capsule collider


I have added an capsule collider to one of my models. I have added a rigidbody to my character. After rotating and translating my model. the model hangs in the air as shown in images below.

I think it is due to the capsule colloider. Does capsule collider not adjust automatically after changing the parts of the model( like animating the model . Is it fixed collider which does not change after animating the model?

How to fix this problem

The yellow lines on the character represent the collider bounds.
Consider reducing the size of the collider to match that of the character when changing the animation so it doesn’t “hang in the air”.